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- Stigg
- Justin

Just wanted to give you a mini update on this. I didn't get a chance to download the game until yesterday afternoon, and using the Turbine Download Manager the roughly 4.5Gb package took in the region of 4 to 5 hours at about 240 kbps. Fortunately they have the option to be able to pause the download for a time set by yourself so if it impinges on something you want to do you can take a"download break" and go play BFBC2 or something. This didn't much bother me as I was suckered into building kitchen cupboards for a few hours, so it was an ideal time to download it.
I rolled a female Elf Ranger on the Khyber server and chose to be an Arcane Archer. It just seemed fitting to me. With the free to play side of the game you get two player slots only, but more are available to buy or when/if you subscribe I guess. The character creation is relatively basic and you are given the aid of the game in going for the standard attribute settings or fiddling with them yourself. Obviously I went for the easy route. As for the character itself, again a relatively basic amount of choices compared to what we see these days, but then the game isn't a new product. I will say that there is an amusing selection of colours for hair/eyebrows though. Having said that, you spend most of your time looking at their rear so in the long run it matters little.
You begin the game shipwrecked on the shore after your ship is attacked by a dragon (who'd have guesses it) and immediately I saw a rip off by Funcom in the way AOC commences. Okay perhaps there are only a select way of starting an MMO on the paths you want the player to go, but it did seem a little too close to the mark. You're then accosted by some dick of a Halfling from whom you get your sword off and shortly after that you're in your first instance, and after that into the first (starter?) town.
I only managed to play for a couple of hours last night, but a number of things became evident to me as follows:
1) You can probably play this game without having any clue as to what WIS, CON and INT mean nor having any background of the board/card game - whatever it was! Sure it helps, probably significantly, to know this stuff, but just reading the description on items as well as knowing your current stats so far seems to be sufficient to know whether an item is useful or not.
2) The NPC's talk in a kind of Oliver Twist kind of way. Things like "Oi mate wotcha got there?". There's great accents which made me laugh to listen to them but they do tend to bring a depth of character to the game which makes it a pleasing thing to actually spend the time to read the quests and listen to them.
3) Instances can be done in Solo mode or a choice of one lower and 2 higher difficulties. The higher ones become available once you have completed the instance on the previous difficulty, either solo or in a group. The good thing was that despite the game being 5 years old there were still plenty of people in the town I was in. Compare that to Guild Wars!
4) Most importantly of all, some of the quests seem to need intelligence to solve them. So far I have done one which involved going into an instance and having killed a load of bad dudes, I'm faced with a large orb surrounded by a force field in the middle of a grid of squares. On each of the squares is a kind of Pipemania layout and you have to rotate the squares to make a path for the fluid to travel to the centre to dispel the force field. Sure there were still the "kill ten rats/spiders/crates" type quests, but it made a novel and dare I say addictive change to get a quest which was an intellectual challenge and not just a run and kill thing.
5) The game utilises DX10 graphics and again, despite its age is surprisingly decent to look at.
That's all I have to say for now. Considering its free, unless you choose to subscribe or buy items, I am well impressed.
Comments
Point 4 is awesome. I would love games that do that. Very Zelda-esque! Sounds like an awesome game considering it is free!
Yes from what Ive seen of Zelda, hopefully similar type puzzles will be in further instances....I just hope they dont become too intellectual - I'm not exactly Stephen Hawkins when it comes to these things.
The pipe one I mentioned above seemed to be simple enough, although the final solution wasn't the orientation I expected. Fortunately I had a 13 year old sitting watching me to guide my every move. "no dad go that way, you went this way already......turn that one dad.....you missed a sarcophogus back there dad.....go through that door....watch out....". Im guessing I may need to give him my spare character slot.
Oh and Gormash, I suffered no latency issues when playing and if as I suspect your internet connection is better than mine you should be able to play this on US servers with no problems. If it hadn't been mentioned before then I wouldn't have suspected the servers werent Euro based.
Sounds nice. Guess I'll give it a go in a day or two.
nor having any background of the board/card game - whatever it was
Oh, and Eberron is a D&D setting that was developed for the D&D 3.5 edition. It was the winner of a competition for creating a unique fantasy setting that contained all the official D&D stuff, and the prize was having it published. Turned out to be so popular that a whole slew of supplements and additions were published.
I just received an email from them saying they got a million new players since Unlimited's launch. I'm not surprised, it's definitely a well-made game. I think the F2P approach suits it well. The instanced design can't really hold up against paying MMOs in my opinion so going for micro-transactions seems to be a nice compromise.
Youre right about the instanced thing. Its as if the open area of the game world is only a lobby just to rest and chat before going into another instance, whereas in most MMO's the instances are a much smaller part set into spaced out areas of the main world. Once you get your head around and accept this difference its going to be okay.
I heard about the million new subscribers (not just free players) on the Van Hemlock podcast. It was a brave move for them to change the MMO to this type and its worked great for them. I can see that many free players will want to pay the few pennies for parts of the game or subscribe.
So what's your character name?
Khyber happens to be the realm of my main, the fighter/pally.
Also what are your stats? The "easy" assignation tends to have some boneheaded choices really. For instance, if it's dialled your wisdom to say 8, then you have a problem as you need an 11 to be able to cast 1st level spells. Assuming you don't dual class, then you'd need a 15 max.
Course stat bumping items jack this up, but you'll generally want items that buff your primary stats.
Also the Toughness feat is pretty much required, it's an additional +3 HP at 1st level and an additional +1 every other level you. Might not seem like a lot, but it tends to make the difference between just surviving an encounter and just croaking.
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